We still want Farmer Goku








Dragon Ball FighterZ may be 4 years old at this point, but somehow we’re still learning new things about one of the greatest fighting games of the generation.





Thanks to new data mines digging through the files of past versions of the game, an unused UI has been discovered for DBFZ along with apparent confirmation that one of Goku and Vegeta’s forms was once slated to have different costumes. .









Modder and data miner Saitsu recently shared their findings on Twitter after discovering something quite unexpected in the original PlayStation 4 version of FighterZ.


Hidden in the textures is a render of Super Saiyan Blue Goku transformed into one of Majin Buu’s cookies, but he doesn’t wear the outfit he wears in the final game.



Instead, he appears to be donning the practice gi given to him by Whis, which would certainly make sense considering that’s what Goku wore throughout much of Dragon Ball Super. .


So how do we know that Super Saiyan Blue Vegeta was also going to be included in this?


Well, it turns out previous data mining around the game’s initial release uncovered what appeared to be an unused texture map showing both Blue Goku and Vegeta in their Dragon Ball Super outfits with the symbol of Whis.





The original discovery post has sadly been lost, but they can still be seen on The Cutting Room Floor.


It’s unclear why Bandai Namco or Arc System Works decided to remove these costumes, as they could have helped differentiate between the different versions of the characters, but they may have wanted to keep Goku and Vegeta’s signature battle outfits.


Perhaps even more interesting than that, however, is another discovery made by Saitsu after going through the closed beta test files for DBFZ.


Inside it contained an early mockup of FighterZ’s combat UI which is very different from what we received in the final game.




This unused concept had the names of the 3 characters displayed in a team at all times, and the Dragon Balls themselves were incorporated directly below the timer.


It’s fascinating to see however that all of DBFZ’s final mechanics seem to be present on the UI between the Dragon Balls, Sparking, 7 meter bars and recoverable life.


There’s also an earlier render of Goku used as a placeholder for each fighter, which may not look as neat and shady as what we received.



While it’s unfortunate that we’ll probably never officially see this type of thing in the game at this point, it does make you wonder how many ideas were scrapped during FighterZ’s development.



Image source: Dragon Ball Super.